King of Killers
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King of Killers

Development 2028

Sinopsis

Four players enter a neon nightclub, cooperate to survive — and turn on each other before they ever meet the King of Killers.

Rol

Developer · Game licensee · Producer · IP holder

Socios de producción

Pixable Studios GmbH

Director

Frank Lenhard

Guionistas

Kevin Grevioux (avatar backstories)

Productor

Frank Lenhard

Financiación

Game Foerderung des Bundes

Temas

Trust and betrayal · Cooperation under pressure · Moral dilemmas · Identity and reputation · Asymmetric multiplayer dynamics

Notas de Producción

Premise

A 4-player online 3rd-person shooter with a single twist: the match begins as cooperation against AI-driven enemies and escape-room-style obstacles, but gradually unlocks PvP, secret alliances, betrayal mechanics, and a final confrontation with the boss — the King of Killers — where only one player can ultimately win.

The novelty is the gradual CoOp-to-PvP transition. Early in a match, cooperation is required to survive; later, betrayal becomes strategically attractive. The optimal moment to break a contract is itself the game.

Sessions run 10–20 minutes. The lobby is modeled as a Tokyo-style neon nightclub. Players upgrade weapons, train physical attributes in an attached gym, sign secret contracts in a back corner, and play a card game called QuinElora between rounds.

Source IP and license

The game is based on the comic book King of Killers by Kevin Grevioux, which is also being developed into a feature film. Pixable holds a fully signed, worldwide video-game license, signed on 9 May 2022.

Kevin Grevioux is also attached creatively to develop and write the individual backstories of each avatar.

Format and platforms

  • Primary format: Online multiplayer video game (3rd-person shooter, CoOp / PvP / PvE hybrid, live-service-ready)
  • Player count: Up to 4 players per match, assembled by skill-balanced matchmaking
  • Session length: 10–20 minutes
  • Age rating expected: 16+
  • Prototype: Windows only
  • Planned final release: Crossplay across Windows, PlayStation, Xbox, Android, iOS

Production stage and intent

The current scope is a prototype, intended to:

  • Validate the core game loop and CoOp-to-PvP mechanic
  • Test feasibility on the Pixable engine stack
  • Build internal expertise on Unreal Engine 5 multiplayer
  • Serve as a decision-making basis for publishers and financiers to commit to a full production

The full production vision is a live-service game with continually expanding content: more locations, avatars, fighting styles, equipment, weapons, crafting paths and skill trees.